This puts a completely different spin on platforming and combat. But they go even further to the point of referencing those narrow passages you often see in big AAA cinematic titles where the camera pulls in and your character slowly makes their way through it. The game is constantly toying with expectations, introducing ideas and concepts you might never have expected – it’s overflowing with fun.
The levels in Astro Bot feature a staggering amount of interactive elements from jump pads, blocks, and platforms through to what appear to be decorative objects like plants, trees, and even animals. You’ll want to try and hit, nudge, press, and jump on absolutely everything. Not only is this often key it to progressing through a level, but can also lead to secrets and Easter eggs, fun interactions, and hidden collectibles. In that spirit, we’ve pulled together 7 tips and tricks we think will prove helpful for those diving into Astro’s irresistibly charming universe for the first time. When you’re ready to move on, check out our guide to all the collectibles in the starting two levels, Sky Garden and Creamy Canyon. Astro Bot makes incredible use of the PS5’s DualSense Controller, with clever implementation of haptic feedback and adaptive triggers.
Vicious Void (10 Bots)
To collect the Mothership’s GPU in Astro Bot, you need to complete all main world levels in the Serpent Starway. After beating Chief Cawah in the Dude Raiding, you will recover the Mothership’s GPU. To collect the Mothership’s SSD in Astro Bot, you need to complete all main world levels in the Tentacle System. After beating Nidhog in the Bot of War world, you will recover the Mothership’s SSD. To collect the Mothership’s Memory in Astro Bot, you need to complete all main world levels in the Gorilla Nebula. Is there anything more satisfying than getting that Platinum trophy?
The game is visually stunning, has great sound design, has simple yet fun gameplay, makes use of the exclusive PlayStation controls, and, most importantly, has a ton of content. Sony and Team ASOBI have knocked it out of the park with this game, and I wouldn’t be surprised if this game is regarded as one of Sony’s best releases to date. In its never-ending chase for maturity and realism, the video game industry is leaving kids behind. It makes me sad to think that today’s young players have so few options if they want to play something like Spyro the Dragon. Outside of Nintendo, it feels like the landscape is dominated by a few free games that are built to exploit parents with microtransactions. Too few games embrace the joys of play, and I fear that we’re building a more cynical generation of players because of it.
Last year saw the release of Astro Bot, our biggest game to date. As well as picking several game awards, we have been blessed with countless comments and lovely words from you, the players. While “toy” has become a derogatory term when talking about video games, Team Asobi sees no shame in embracing it. I can see that when I find a cardboard standee in a construction site level. I poke my head through it, only to summon a flock of pooping pigeons. There’s no tangible reward for doing it as it’s not a tracked collectible; it’s just a purely entertaining moment that gets an honest laugh out of me.
Astro Bot hides over 300 secret bots, including 195 cameo bots from other games spanning PlayStation’s long history. Astro Bot is an adventure platformer where you control Astro as he explores six galaxies and over 80 levels across 50 planets to find his scattered crew. Astro Bot received PlayStation 5 Pro support and new, more challenging levels back in February. Team Asobi’s platformer won numerous Game of the Year awards, including at 2024’s The Game Awards and the 2025 BAFTA Awards. The game features more than 50 diverse planets spread across six themed galaxies, each offering unique challenges and environments to explore.
As I had a head start on playing the title (and absolutely loved it), I’m here to relay eight tips and tricks that’ll make your playthrough that much more fun. They, like in Robots Rescue and Astro Bot Rescue Mission, are scattered across the game’s levels and have to be rescued by their captain. In the story of the game, the Alien returns (now named Space Bully Nebulax), and scatters the Bots across the galaxy by stealing their ship’s CPU, causing the ship to break down and eject the Bots from it. Over the course of the game, Astro rescues many Bots and Special Bots while finding the parts of the Mothership that had also gone missing. Eventually, after returning to the Crash Site with his crew, Astro is visited by Space Bully Nebulax, who taunts him, and Astro gives chase with his crew who use PlayStation hardware as vehicles, forming the PlaySquadron.
Speedruns And Special Bots
For example, you’ll rescue everyone’s favourite tactical espionage action hero from the unfamiliar surroundings of Creamy Canyon – a dessert-based land dressed in sprinkles that’s a far cry from the steel and snow of Shadow Moses. kuwin of irony and slapstick humour like this that keep Astro’s playful tone going throughout. It really is just a delight from start to finish in this regard. Even powers from previous Astro adventures are reinvented to great effect.
Astro Bot plays like a dream thanks to its ultra precise movement. Part of its secret weapon is Astro’s hover jump, which lets him float in the air a bit longer before landing. I never lose my momentum because of a mistimed jump and can usually recover if I misjudge a spinning platform’s trajectory. In addition to a punch and spin attack, the jets from my boosters can fry enemies below me. That means that I rarely need to stop moving to take care of a few pesky bots. It’s Super Mario Bros. for a new generation of video game fanatics, at once an introduction to common mechanics and also a significant challenge for seasoned players.
Instead, Ratchet, for example, is referred to merely as Tooled-Up Mechanic and Jill Valentine simply as Alpha Female. There’s also a character called Pro Skater, which we assume is Tony Hawk, but perhaps it’s one of Sony’s forgotten extreme sports games – it’s impossible to tell. However, two of these levels are based on dormant Sony franchises and if you can avoid having it spoiled for you what they are beforehand, they’re amongst the highlights of the game. They both replicate the mechanics, and audio, of the original games exactly and are an absolute joy, that will instantly have you wishing that they’d get full-blown sequels on the PlayStation 5. Since what you’re actually after is the stolen pieces of the PlayStation 5 there’s always an extra level after each of the main bosses that is inspired by a first party Sony game.
Each of the 11 levels can be found by finding a secret exit in various other levels throughout the universe. Not to mention the challenges and speed runs they will be adding in the next few months. I have bought £70 games which have bored me within 3 hours and £15 games that I play for years. Price point is fine and if not it will be on sale within 6 months…no one is forcing you to buy it day one or at all for that matter.
Amazing family game as well that shows off all of the PS5 abilities. Originally announced during Sony’s June 2025 State of Play, the update adds a new galaxy, the Vicious Void, for players to explore. Four of the levels are titled Twin-Frog Trouble, Suck It Up, Handhold Havoc, High Inflation, with Team Asobi keeping the name of the fifth as a surprise. The addition of the new levels brings Astro Bot’s total level count to over 90.
Many platformers have done a lot over the years in abilities/level design/marketing not reaching people, more dialogue/combat/other crap & level design/movesets taking a hit. @Bluetrain7 Nearly every level has at least one Bot to rescue, including the challenge levels and secret levels. In order to get the Platinum, you need to rescue every Bot and get every Puzzle Piece. @rjejr I personally wouldn’t describe any of it as gimmicky; if I could compare it to anything, think of Super Mario Galaxy. Mario gets various power-ups throughout the game and often they only feature a couple of times — it’s like that.
Suddenly, he’s attacked by an unsubtle-as-hell Xbox-green alien monster who trashes his ship and scatters its parts and his 300 friends to far corners of the universe. The result was Astro’s Playroom, a 3D platformer that was, once again, released as a free game designed to showcase a new piece of hardware. It came pre-installed on the PlayStation 5 when it went on sale in 2020. It was easily one of the best games available on the system at launch. To this day, its creative use of the DualSense controller’s haptic feedback and adaptive triggers showcase what the controller can do better than pretty much any other game. Ever since it was first formed within Sony’s now-defunct Japan Studio, Team Asobi has put out one high quality game after another.